﻿using UnityEngine;
using System.Collections;
using System;

[Serializable]
public class Features {
    private string type;
    private long id;
    private Geometry geometry;
    private object properties;

    public string Type
    {
        get
        {
            return type;
        }

        set
        {
            type = value;
        }
    }

    public long Id
    {
        get
        {
            return id;
        }

        set
        {
            id = value;
        }
    }

    public Geometry Geometry
    {
        get
        {
            return geometry;
        }

        set
        {
            geometry = value;
        }
    }

    public object Properties
    {
        get
        {
            return properties;
        }

        set
        {
            properties = value;
        }
    }
}
